Curriculum Vitae

Artur Dębkowski

Game Developer

  • • indie game developer: design, prototype, graphics, music
    • polyglot programmer
    • refactoring, functional programming, Lisp languages
    • game engines
    • hacking, solver of algorithmic challenges
    • productivity, lifehacking
    • KNTG Polygon lecturer, blogger

Experience

  • November 2016 - Present (7 months)
    Game Dev School
    Game Developer

    • River Raid Remake (Godot)
    • Sausage secrecy-eaters (Unity3D)
    • Freeway 68 (Defold)
    • Gangster Empire (card game)

  • June 2015 - Present (2 years)
    myself
    indie game developer

    • 12 games using Unity (C#, Mono Develop, Visual Studio)
    • 2 games using GameMaker
    • 2 native games for Android (Java, Android Studio)
    • allegro.js game (JavaScript, Sublime Text, Chrome)

  • June 2016 - December 2016 (6 months)
    Samsung R&D Institute Poland
    Software Engineer

    Samsung School - cloud-based, mobile solution for managing school lessons

  • August 2014 - May 2016 (21 months)
    Billennium Sp. z. o. o.
    Software Developer

    • development and maintenance of business process modeling system (.NET)
    • educational mobile application for children (Android)

  • July 2014 - Present (3 years)
    various
    webmaster

    • setting up hosting
    • CMS, server & database configuration
    • fixing content issues

  • August 2012 - July 2014 (23 months)
    JMMJ s.c.
    .NET Developer

    web-based medical outpatient service system

  • in July 2012 (1 month)
    Szybko.pl
    iOS Developer internship

    mobile application development training

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ekhart.pl

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Education

  • November 2016 - Present (7 months)
    Game Dev School
    game development
    http://gamedevschool.pl
  • October 2010 - June 2015 (5 years)
    Warsaw University of Technology
    Computer Science / Software Engineering
    Bachelor's Degree

Languages

  • English - advanced

Additional information

  • Skills
    • technologies:
    .NET, ASP.NET MVC, WebForms, WCF, WPF, MVVM, XAML, WinForms
    Entity Framework, NHibernate, ADO.NET, SQL, LINQ, XML, JSON
    C#, JavaScript (jQuery, Knockout.js, Angular.js, AJAX), HTML5, CSS3 (Bootstrap, less)
    Java (Android), Objective-C (iOS), Python, Ruby, C/C++, Clojure, PHP, Haskell, F#
    • tools:
    IDE: Visual Studio, IntelliJ (Android Studio, Pycharm, WebStrom), Eclipse, NetBeans, XCode
    SQL Server Management Studio,
    game engines: Unity3D, Godot, Defold, GameMaker,
    control version: GIT, TFS, SVN
    CMS: Orchard, Wordpress, Umbraco
    • systems: Windows, Linux, OS X
    • MS Office, LibreOffice; graphics programs PhotoShop, GIMP
    • work in Scrum, knowledge of design patterns, TDD, OOP, UML
  • Ogranizations
    KNTG Polygon http://polygon.pw.edu.pl
    Game Developers Science Club at Warsaw University of Technology - listener & speaker
  • Courses
    Coursera
    • Introduction to Game Development
    • Game Development for Modern Platforms
    edX
    • Introduction to Game Design
    HackerRank algorithm challanges
  • Game jams
    • Vistula Open Board Day
    • Warsaw Film School Game Jam 2